| I Can't Believe It's Not Infinite Crisis! ( @ 2009-10-20 18:09:00 |
Grand Theft Gotham
[15:13] Jillian: haha, Slarti, I'm reading Blue Beetle #28, and there apparently exists a Grand Theft Gotham. this is SO going directly into my canon.
[15:14] Slarti: heh
[15:14] Claire: =_= fff.
[15:15] Claire: ... i would so play that.
[15:15] Jillian: That would be so awesome.
[15:16] Slarti: Wanted Levels in the game:
* - A beat cop.
** - A cop car.
*** - A few cop cars.
**** - Cop cars and a chopper.
***** - The Batman.
[15:16] Jillian: Hee hee.
[15:18] Slarti: Actually, no, I suppose that "realistically" speaking, it wouldn't work that way... Rather, every time your Wanted Level changes, there's always some percentage chance that you'll just get The Batman, even if all you've done is kill one guy.
[15:18] Claire: hahaha how much would that suck
[15:18] Claire: level 1, you're not even sure how the controls work
[15:18] Claire: surprise: batman.
[15:18] Jillian: hahahah
[15:19] Liz: "YOUR DAYS OF CRIME ARE OVER, SON"
[15:19] Liz: i want it to be 1960's batman >_>
[15:19] Claire: EXPLODING SHARK BONUS LEVEL
[15:19] Slarti: Well, to be fair, if it works like in GTA, you get bagged by the Batman, and it's like getting bagged by the cops: You lose your weapons, you lose some cash for a fine, and then you're let out to resume play from in front of Arkham.
[15:20] Liz: so by Gotham villain rules, like
[15:20] Liz: you're not just Some Guy
[15:20] Liz: maybe the first level is your tragic backstory, like
[15:21] Claire: you're actually some kind of low level costumed villain, like, with the 60s theme, the lilac. kind of useless but still warranting an asskicking from batman.
[15:21] Slarti: Wanted Levels aren't, like, Level 12 thief. In GTA, that's just how very wanted you are by the cops at that particular immediate moment.
[15:21] Liz: HAHAH you were once a mechanic
[15:21] Liz: Slarti I know :[ shhh
[15:21] Liz: so - no, you're right
[15:22] Liz: the first MISSION
[15:22] Slarti: yy
[15:23] Liz: Cars uhhh killed and ate your entire family and shot...battery acid on your face
[15:23] Kai: ... this is pretty fantastic to come back to
[15:23] Liz: and then branded it with the Cadillac brand!!
[15:23] Slarti: ffffff
[15:24] Mhari: so your supervillain identity is, what
[15:24] Mhari: The Demolisher?
[15:24] Liz: Yes
[15:24] Liz: look if anyone here has played GTA you know this is exactly what you end up doing
[15:24] Liz: Wrecking the everliving hell out of cars
[15:25] Slarti: You run around, killing people but especially jacking cars from people and driving them shittily all over town.
[15:26] Liz: and kill some hookers WAIT NO I have an idea: why is that even in the game, Rockstar
[15:26] Slarti: What I particularly like about the "X% chance on every Wanted change" idea is that you can go run around on a massive tear, find a rocket launcher and blow up cars until you've got a **** rating, jack a car, take it to the Pay 'n' Spray, it comes out a different color and your Wanted rating goes away...
[15:27] Slarti: ...and then five minutes later you mug one guy and the Batman bags you.
[15:27] Claire: this game needs to exist.
[15:27] Claire: right now.
[15:28] Claire: they could score you at the end on how bloodthirsty you were, like, if you sucked at everything you're the condiment king, but then again! joker.
[15:30] Slarti: There could even be different editions of the game. Like, in the first one, you're not even really the villain; you're the guy who henches for villains all around town, and occasionally pulls small-time shit while out on the town.
[15:30] Slarti: And then the second game has you graduate to villain-hood, giving you the opportunity to develop your costume and schtick as you go.
[15:31] Claire: man this game is every "violent videogames brainwash kids" activist's nightmare
[15:31] Jillian: hahaha.
[15:31] Claire: "IT'S TRAINING CHILDREN TO BE SUPERVILLAINS, DON'T WE HAVE ENOUGH"
[15:31] Kai: so who wants to write up the pitch to Rockstar?
[15:31] Slarti: (Possibly literally, if the Mad Hatter was invo--- oh, wait.)
[15:32] Claire: meanwhile it's just the batkids playing it like "lol look what i made the penguin do /CRASHES INTO A WALL"
[15:33] Slarti: Of course, in-universe, I'm not sure any company's going to want to create a game that might involve the Joker.
[15:33] Jillian: haha true
[15:34] Kai: ffff the dilemma of do you include him and risk him asking for royalties, or leave him out and risk pissing him off
[15:34] Slarti: And you can't have a Gotham-set game without the Joker, or else he might think you're excluding him, and that would be Bad.
[15:34] Claire: unless the development leader was a supervillain himself, setting a trap
[15:34] Claire: Overthinking It 101
[15:35] Claire: that would suck, though, being the middle management guy who gets the mandate from on high to decide whether or not to use the joker
[15:35] Slarti: That's when you quit, change your name, and leave town.
[15:13] Jillian: haha, Slarti, I'm reading Blue Beetle #28, and there apparently exists a Grand Theft Gotham. this is SO going directly into my canon.
[15:14] Slarti: heh
[15:14] Claire: =_= fff.
[15:15] Claire: ... i would so play that.
[15:15] Jillian: That would be so awesome.
[15:16] Slarti: Wanted Levels in the game:
* - A beat cop.
** - A cop car.
*** - A few cop cars.
**** - Cop cars and a chopper.
***** - The Batman.
[15:16] Jillian: Hee hee.
[15:18] Slarti: Actually, no, I suppose that "realistically" speaking, it wouldn't work that way... Rather, every time your Wanted Level changes, there's always some percentage chance that you'll just get The Batman, even if all you've done is kill one guy.
[15:18] Claire: hahaha how much would that suck
[15:18] Claire: level 1, you're not even sure how the controls work
[15:18] Claire: surprise: batman.
[15:18] Jillian: hahahah
[15:19] Liz: "YOUR DAYS OF CRIME ARE OVER, SON"
[15:19] Liz: i want it to be 1960's batman >_>
[15:19] Claire: EXPLODING SHARK BONUS LEVEL
[15:19] Slarti: Well, to be fair, if it works like in GTA, you get bagged by the Batman, and it's like getting bagged by the cops: You lose your weapons, you lose some cash for a fine, and then you're let out to resume play from in front of Arkham.
[15:20] Liz: so by Gotham villain rules, like
[15:20] Liz: you're not just Some Guy
[15:20] Liz: maybe the first level is your tragic backstory, like
[15:21] Claire: you're actually some kind of low level costumed villain, like, with the 60s theme, the lilac. kind of useless but still warranting an asskicking from batman.
[15:21] Slarti: Wanted Levels aren't, like, Level 12 thief. In GTA, that's just how very wanted you are by the cops at that particular immediate moment.
[15:21] Liz: HAHAH you were once a mechanic
[15:21] Liz: Slarti I know :[ shhh
[15:21] Liz: so - no, you're right
[15:22] Liz: the first MISSION
[15:22] Slarti: yy
[15:23] Liz: Cars uhhh killed and ate your entire family and shot...battery acid on your face
[15:23] Kai: ... this is pretty fantastic to come back to
[15:23] Liz: and then branded it with the Cadillac brand!!
[15:23] Slarti: ffffff
[15:24] Mhari: so your supervillain identity is, what
[15:24] Mhari: The Demolisher?
[15:24] Liz: Yes
[15:24] Liz: look if anyone here has played GTA you know this is exactly what you end up doing
[15:24] Liz: Wrecking the everliving hell out of cars
[15:25] Slarti: You run around, killing people but especially jacking cars from people and driving them shittily all over town.
[15:26] Liz: and kill some hookers WAIT NO I have an idea: why is that even in the game, Rockstar
[15:26] Slarti: What I particularly like about the "X% chance on every Wanted change" idea is that you can go run around on a massive tear, find a rocket launcher and blow up cars until you've got a **** rating, jack a car, take it to the Pay 'n' Spray, it comes out a different color and your Wanted rating goes away...
[15:27] Slarti: ...and then five minutes later you mug one guy and the Batman bags you.
[15:27] Claire: this game needs to exist.
[15:27] Claire: right now.
[15:28] Claire: they could score you at the end on how bloodthirsty you were, like, if you sucked at everything you're the condiment king, but then again! joker.
[15:30] Slarti: There could even be different editions of the game. Like, in the first one, you're not even really the villain; you're the guy who henches for villains all around town, and occasionally pulls small-time shit while out on the town.
[15:30] Slarti: And then the second game has you graduate to villain-hood, giving you the opportunity to develop your costume and schtick as you go.
[15:31] Claire: man this game is every "violent videogames brainwash kids" activist's nightmare
[15:31] Jillian: hahaha.
[15:31] Claire: "IT'S TRAINING CHILDREN TO BE SUPERVILLAINS, DON'T WE HAVE ENOUGH"
[15:31] Kai: so who wants to write up the pitch to Rockstar?
[15:31] Slarti: (Possibly literally, if the Mad Hatter was invo--- oh, wait.)
[15:32] Claire: meanwhile it's just the batkids playing it like "lol look what i made the penguin do /CRASHES INTO A WALL"
[15:33] Slarti: Of course, in-universe, I'm not sure any company's going to want to create a game that might involve the Joker.
[15:33] Jillian: haha true
[15:34] Kai: ffff the dilemma of do you include him and risk him asking for royalties, or leave him out and risk pissing him off
[15:34] Slarti: And you can't have a Gotham-set game without the Joker, or else he might think you're excluding him, and that would be Bad.
[15:34] Claire: unless the development leader was a supervillain himself, setting a trap
[15:34] Claire: Overthinking It 101
[15:35] Claire: that would suck, though, being the middle management guy who gets the mandate from on high to decide whether or not to use the joker
[15:35] Slarti: That's when you quit, change your name, and leave town.